Sunday, May 22, 2022

An introduction to group representation theory

I have struggled for weeks thinking how to introduce the topic of group representation theory, and my best idea is to look at it as a game with rules. We want to define the character table of a group, which is a grid of the traces of matrices of irreducible representations.

 

For any finite group G, we can define a representation as a homomorphism h, h:GK, where K is a group of invertible nxn matrices.

 

Stated without proof: the number of irreducible representations is equal to the number of conjugacy classes.


Stated without proof: The order of the group is equal to the sum of the squares of the dimensions of the representations.


Corollary: A finite abelian group of order n has n one-dimensional representations, and all of the entries are on the complex unit circle.


One more definition is needed: The complex conjugate of a+bi = a-bi.


Corollary #1: The complex conjugate of a real number a is a.


Corollary #2: On the complex unit circle, the multiplicative inverse of any number is its complex conjugate, (a+bi)(a-bi) = 1.

 

Let's start small, and 2 is the smallest interesting case. Let's call the elements 1 and -1.

 

   | 1 | -1 

 1 |   |    

-1 |   |    

 

I will fill in the character table in red.

 

Rule #1: The homomorphism of sending everything to 1 is always an irreducible representation.

 

   | 1 | -1 

 1 | 11 

-1 |   |    

 

Rule #2: The identity is always sent to the identity, and the trace of the identity is equal to the dimension of the representation.

 

   | 1 | -1 

 1 | 11 

-1 | 1 |    

 

Rule #3: Every row of the character table can be looked upon as a vector and the dot product of one row with the complex conjugate of a different row will always be zero. The dot product of a row with itself will be the order of the group.

 

A dot product of zero indicates that the two vectors are orthogonal, which is the same as perpendicular, the two vectors meet at a 90° angle. If we are dealing in two or three dimensions, it's easy to show 90° angles, but as we get to vectors in larger dimensions, visualization becomes difficult and the dot product is our best way to determine orthogonality. 


   | 1 | -1 

 1 | 11 

-1 | 1 | -1 


Next, we look at 22. I will call the elements 1, a, b and ab, where the square of every element is equal to 1. 



   | 1 | a | b | ab 

 1 |   |   |    |   

 a |   |   |    |   

 b |   |   |    |   

ab |   |   |    |   


First row and first columns are all 1s.


   | 1 | a | b | ab 

 1 | 1 | 1 | 1 | 1  

 a | 1 |   |   |   

 b | 1 |   |   |   

ab | 1 |   |   |   

 

To make orthogonal vectors, we map two of the letter variables to -1, and their product to 1.


   | 1 | a | b | ab 

 1 | 1 | 1 | 1 | 1  

 a | 1 |-1 |-1 | 1  

 b | 1 |-1 | 1 |-1  

ab | 1 |-1 |-1 | 1  


One more small group to look at, 4. I will call the elements 1, i, -1 and -i.


   | 1 | i | -1 | -i 

 1 |   |   |    |    

 i |   |   |    |    

-1 |   |   |    |    

-i |   |   |    |    


Yet again, all 1s in the first row and column.


   | 1 | i | -1 | -i 

 1 | 1 | 111 

 i | 1 |   |    |    

-1 | 1 |   |    |    

-i | 1 |   |    |    


Second row, send every element to itself.

 

   | 1 | i | -1 | -i 

 1 | 1 | 111 

 i | 1 | i | -1 | -i 

-1 | 1 |   |    |    

-i | 1 |   |    |    

 

Third row, send every element to its square.

 

   | 1 | i | -1 | -i 

 1 | 1 | 111 

 i | 1 | i | -1 | -i 

-1 | 1 |-11 | -1 

-i | 1 |   |    |    

 

Fourth row, send every element to its cube.

 

   | 1 | i | -1 | -i 

 1 | 1 | 111 

 i | 1 | i | -1 | -i 

-1 | 1 |-11 | -1 

-i | 1 |-i | -1i 


This is the first case where we have to consider complex conjugates. The dot product of rows 2 and 4 becomes

 

1x1 + (i)(i) + (-1)(-1) + (-i)(-i) = 1 + -1 + 1 + -1 = 0.

 

In the next posts, we will look at all the groups of order 8, three of them abelian - ℤ8, 42 and 222 - and two non-abelian, D4 and the quaternions.

 




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